Xiang Li | HCI Researcher
Human + Computer Interaction × Mixed Reality
Welcome!
I am Xiang Li (李想), a Ph.D. student in Intelligent Interactive Systems at the Department of Engineering (CUED), University of Cambridge. I am privileged to be under the supervision of Per Ola Kristensson and am advised by John J. Dudley. I am also a Student Fellow at The Leverhulme Centre for the Future of Intelligence.
I was a visiting Ph.D. researcher at the Center for Metaverse and Computational Creativity, Hong Kong University of Science and Technology (Guangzhou) in 2022, working with Pan Hui. I received my B.Sc. (Honors) from Xi'an Jiaotong-Liverpool University and the University of Liverpool, under the supervision of Hai-Ning Liang. Prior to it, I worked with Jan Gugenheimer and David Lindlbauer at the Institute Polytechnique de Paris (Télécom Paris) and Carnegie Mellon University, and Florian 'Floyd' Mueller at the Exertion Games Lab, Monash University.
Want to collaborate? If you're interested in working with me, feel free to send me an e-mail! I am always happy to collaborate with intelligent minds! ;-)
I am looking for a Research Scientist internship or Visiting PhD position in 2024! Let me know if you are recruiting an HCI × XR researcher in your group!
About My Research
My research interests lie in the realm of Human-Computer Interaction (HCI), specifically in Mixed Reality (AR/VR), Spatial Computing, Bodily Interfaces, Computational Interaction, and Sensing Technologies. My work concentrates on investigating the ways users engage with virtual environments and analyzing their behaviors, and concurrently developing interactive systems that can enhance a broad spectrum of perceptions. I firmly believe that these advancements are vital for the successful Integration, and potentially even the Fusion, of the next generation of HCI.
News
10/2023: Our Chinese CHI 2023 paper has been accepted! Congrats, Ze Gao and other coauthors!
08/2023: Our ACM SUI 2023 paper has been conditionally accepted!
07/2023: Our two ACM CHI PLAY 2023 papers have been accepted (and Auto-Paízo Games won the Best Interactivity Audience Award🏅️)! Congrats, Rakesh and other coauthors!!
06/2023: Accepted the invitation to serve as a Program Committee Member for ACM UbiComp/ISWC 2023 Posters and Demos!
04/2023: I am serving as a Social Communications Co-Chair for ACM CHI 2024!
04/2023: I am delighted that my mentee, Xiaohang Tang, will be joining Virginia Tech as a PhD student with Professor Yan Chen! 🎉
12/2022: I am serving as a Social Media Co-Chair for ACM CHI PLAY 2023!
11/2022: Our ACM TOCHI paper, Towards understanding the design of intertwined human-computer integrations, has been accepted!
11/2022: Our article has been published at ACM Interactions to celebrate the 40th birthday of SIGCHI!
10/2022: Started my PhD at the University of Cambridge! I am also a Student Fellow at The Leverhulme Centre for the Future of Intelligence!
09/2022: Accepted the Program Committee Member invitation for ACM CHI 2023 Late-Breaking Work (again)!
09/2022: Received the ACM SIGCHI Gary Marsden Travel Award to attend ACM ISS 2022!
01/2022: Accepted the invitation to serve as an AC for ACM CHI 2022 Late-Breaking Work!
12/2021: I am serving as an Online Participation Chair for ACM DIS 2022!
01/2021: Accepted the Program Committee Member invitation for ACM IUI 2021 Demos and Posters!
Selected Publications (Full Publications)
(...more coming soon!!)
Li, X., Wang, J.-D., Dudley, J. J., & Kristensson, P. O. 2023. Swarm Manipulation in Virtual Reality. In Proceedings of the 2023 ACM Symposium on Spatial User Interaction (ACM SUI '23).
Patibanda, R., Saini, A., Overdevest, N., Montoya, M. F., Li, X., Chen, Y., Nisal, S., Andres, J., Knibbe, J., Hoven, E. v. d., & Mueller, F. 'F.'. 2023. Fused Spectatorship: Designing Bodily Experiences Where Spectators Become Players. In Proceedings of the ACM on Human-Computer Interaction (ACM CHI PLAY '23).
Patibanda, R., Hill, C., Saini, A., Li, X., Chen, Y., Matviienko, A., Knibbe, J., Hoven, E. v. d., & Mueller, F. 'F.'. 2023. Auto-Paízo Games: Towards Understanding the Design of Games that Aim to Unify a Player’s Physical Body and the Virtual World. In Proceedings of the ACM on Human-Computer Interaction (ACM CHI PLAY '23). Best Interactivity Audience Award🏅️
Mueller, F. 'F.', Semertzidis, N., Andres, J., Marshall, J., Benford, S., Li, X., Matjeka, L., & Mehta, Y. 2023. Towards Understanding the Design of Intertwined Human-computer Integrations. ACM Transactions on Computer-Human Interaction (ACM TOCHI).
Mueller, F. 'F.', Patibanda, R., Byrne, R., Li, Z., Wang, Y., Andres, J., Li, X., Marquez, J., Greuter, S., Duckworth, J., & Marshall, J. 2021. Limited Control Over the Body as Intriguing Play Design Resource. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (ACM CHI '21).
Li, X., Chen, Y., Patibanda, R., & Mueller, F. 'F.'. 2021. vrCAPTCHA: Exploring CAPTCHA Designs in Virtual Reality. In Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems (ACM CHI EA '21).
Xu, W., Liang, H.-N., Chen, Y., Li, X., & Yu, K. 2020. Exploring Visual Techniques for Boundary Awareness During Interaction in Augmented Reality Head-Mounted Displays. IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR '20). Best Paper Nomination🏅️