Supervision
I am supervising Part II, Part III, and MPhil projects for students currently in Cambridge. Students are encouraged to reach out to me for discussions on their project concepts. My expertise lies in diverse areas within Human-Computer Interaction (HCI), including Human-AI interaction, Adaptive UI, Human-Robot Interaction, Games, as well as Virtual Reality (VR)/Mixed Reality (MR) and Sensing Technologies for Ubiquitous Computing.
My ongoing research centres on innovating VR/AR interaction techniques. I am also interested in exploring other innovative ideas in HCI. When contacting me, please provide your transcript, CV, and your homepage, if available. Ideal candidates should have the following qualifications:
Strong coding skills in either Unity or Unreal engines;
Experience with popular machine learning frameworks.
I am passionate about fostering collaborations that bolster our research efforts and foster academic achievements. When you work with me, I am happy to connect you with potential collaborators who can enhance the success of your project.
It's worth noting that my past students have actively published papers in reputable venues within our field and excelled as PhD researchers, securing full scholarships in esteemed institutions in the UK, US, Australia, Hong Kong, and beyond.
Some potential project ideas (suggestions of your own are more than welcome):
Swarm Interaction in Mixed Reality: Investigate how swarm behaviours can enhance user interaction within mixed reality environments.
Context-Aware Adaptive User Interfaces for Mixed Reality: Explore how user interfaces can dynamically adapt based on environmental context and user preferences within mixed reality environments.
OpenMetaverse: Towards Understanding Generative Context in Metaverse: Delve into the mechanisms behind generative context within the Metaverse, particularly within developing the framework of OpenMetaverse, aiming to uncover insights into how virtual environments dynamically generate and shape contextual elements, influencing user experiences and interactions.
Exploring Avatar Design in Social VR: Dive into the design aspects of avatars within social virtual reality spaces, considering factors like embodiment, identity, and social presence.
Body-Centric Interaction in VR: Explore the dynamics of body-centric interaction within virtual reality environments. Investigate how users engage with virtual worlds through body movements, gestures, and physical presence, aiming to enhance immersion and user experience.
Innovative Selection and Manipulation Techniques in VR/MR: Explore new ways users can interact with virtual objects through novel selection and manipulation methods tailored for virtual and mixed reality settings.
Locomotion and Navigation Strategies in MR: Examine different locomotion and navigation techniques to improve user comfort and spatial awareness in mixed reality experiences.
Developing Serious VR Games for Health: Create immersive virtual reality games with a focus on promoting health and well-being, addressing issues such as physical rehabilitation, mental health, or medical education.
Designing Microgestures for Interactions in VR/MR: Explore how these small, intuitive movements can enhance user experience and enable more natural and efficient interaction with virtual objects and interfaces. Consider factors such as gesture recognition accuracy, user comfort, and the potential applications of microgestures across various VR/MR scenarios.
MORE!
If you are not currently studying at Cambridge, you are also welcome to contact me for potential collaborations. We can explore projects related to the topics mentioned above. Again, please contact me for more information, and let's discuss how we can work together.